My emotion says: Its a nice feature...
My logic says: It make more problems than it is usefull... so remove the life cycle of trees
I don't know if this feature is really a great "visual attraction". I think most of the players do not even get aware of it, except they are stumbling of (f.e.) "suddenly growing trees on my farms".
Another thing is: A forest do not spread in such a huge way in a short time. Since wiedelands has no "time" (except the time of gameplay), a fast spreading forest makes no sense (somehow, i couldn't explain exactly what i mean).
The proposal of #57 is maybe a solution. But i think it's more importand to get the terrain affinity to work in a good way. Until then the lifecycle of trees should be removed and, after some time, we could see if that is really a "must have".
My emotion says: Its a nice feature...
My logic says: It make more problems than it is usefull... so remove the life cycle of trees
I don't know if this feature is really a great "visual attraction". I think most of the players do not even get aware of it, except they are stumbling of (f.e.) "suddenly growing trees on my farms".
Another thing is: A forest do not spread in such a huge way in a short time. Since wiedelands has no "time" (except the time of gameplay), a fast spreading forest makes no sense (somehow, i couldn't explain exactly what i mean).
The proposal of #57 is maybe a solution. But i think it's more importand to get the terrain affinity to work in a good way. Until then the lifecycle of trees should be removed and, after some time, we could see if that is really a "must have".