"where you noticed it in a positive way in the game"
The reason why I like the tree cycle is because it looks more realistic to me. And landscapes always get overgrown when areas are uninhabitated. At the same time it poses no problem in the game if the map designer is careful with the terrain and I can see no reason to change it, except for what hjd noted in #40, but that can be solved in many ways.
"but not being able to conquer a new island due to random chance doesn't seem right"
Does this only apply to MP scenario's? If so, then the scenario can clear the region.
"where you noticed it in a positive way in the game"
The reason why I like the tree cycle is because it looks more realistic to me. And landscapes always get overgrown when areas are uninhabitated. At the same time it poses no problem in the game if the map designer is careful with the terrain and I can see no reason to change it, except for what hjd noted in #40, but that can be solved in many ways.
"but not being able to conquer a new island due to random chance doesn't seem right"
Does this only apply to MP scenario's? If so, then the scenario can clear the region.