As I mentioned above, I like the feature and think it puts a nice, unique touch on every game.
However, due to ports, I have changed my mind. It didn't bother me before seafaring, but not being able to conquer a new island due to random chance doesn't seem right. (Being blocked by an opponent's forester is fair game though ;))
It was suggested to have a lumberjack run around and clear the area before constructing the port. Seems ok, but it can get complicated since we have no control of the trees and where/when they start growing. Theoretically, you could end up with a lumberjack running back and forth within the same area because new trees keep popping up, unable to clear the space for your port. Unlikely? Yes. Rare? Definitely. Possible? Unfortunately, yes.
While I'll miss the spreading trees, I think we should remove them early in the build19 cycle to address the problems they cause and see how the game turns out without them.
As I mentioned above, I like the feature and think it puts a nice, unique touch on every game.
However, due to ports, I have changed my mind. It didn't bother me before seafaring, but not being able to conquer a new island due to random chance doesn't seem right. (Being blocked by an opponent's forester is fair game though ;))
It was suggested to have a lumberjack run around and clear the area before constructing the port. Seems ok, but it can get complicated since we have no control of the trees and where/when they start growing. Theoretically, you could end up with a lumberjack running back and forth within the same area because new trees keep popping up, unable to clear the space for your port. Unlikely? Yes. Rare? Definitely. Possible? Unfortunately, yes.
While I'll miss the spreading trees, I think we should remove them early in the build19 cycle to address the problems they cause and see how the game turns out without them.