Comment 4 for bug 654078

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Nasenbaer (nasenbaer) wrote : Re: Opinion: Remove the tree life cycle again

Actually I am quite heavy in exam preperations - whoeve, I needed to to write my opinion here as fast as possible ;).

Although I was against the "natural" life cycle at the beginning (when reproduction times where very short), I really vote FOR KEEPING this feature, as it gives the game that much more life!
Please do not missunderstand me SirVer ( I do not want to offend you :) ), but if you get annoyed by the trees, you obviously haven't found a good strategy to keep your forests under control. And that's exactly the point why I like the feature - because it makes "economy strategics" a bit more complex and more natural.

Of course there is no reason, why the implementation shouldn't be tweaked further (perhaps highering the reproduction rates even further or decreasing the affinity of some trees for a certain terrain) but a complete remove would rip out a feature, that make Widelands even cooler!

Btw.: I am not aware of any bug that is based upon the tree life cycle - I have only heared of some people, that wondered about the different behaviour in comparence to Settlers 2 - but THAT is not a bug ;).

So to conclude:
A clear NO!