I don't think so, for instance for the Empire plate armor:
consume=plate_armour bread,fish,meat:4
Since the building can store 10 pieces of bread, if you have a continuous bread inflow, you never need fish and meat.
Even if I think it would make more sense to need fish or meat, the "bread only" situation cannot be considered as a bug. Furthermore, allowing the building to use whatever resource available makes sense in some way. What I don't understand is that the way this is currently done does not work; the building consumes bread even if bread is needed elsewhere (of course, setting the priorities properly could be a workaround), and never needs fish or meat if the economy runs properly. I still find this confusing, cumbersome and unnecessarily complex...
I don't think so, for instance for the Empire plate armor:
consume= plate_armour bread,fish,meat:4
Since the building can store 10 pieces of bread, if you have a continuous bread inflow, you never need fish and meat.
Even if I think it would make more sense to need fish or meat, the "bread only" situation cannot be considered as a bug. Furthermore, allowing the building to use whatever resource available makes sense in some way. What I don't understand is that the way this is currently done does not work; the building consumes bread even if bread is needed elsewhere (of course, setting the priorities properly could be a workaround), and never needs fish or meat if the economy runs properly. I still find this confusing, cumbersome and unnecessarily complex...