Does this mean, it is not possible to implement with the current rendering infrastructure? I am playing in OpenGL only since it was pushed to trunk, and this is the only bug which is visible to me, at least when playing the campaigns...
Does this mean, it is not possible to implement with the current rendering infrastructure?
I am playing in OpenGL only since it was pushed to trunk, and this is the only bug which is visible to me, at least when playing the campaigns...