Comment 6 for bug 589697

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Lukas (ludamo) wrote :

Please don't see my post #4 as a solution - this should just be a 'failback' - a piece of code which activates if all else fails.

If a soldier hasn't moved in the last 30 minutes (e.g. - there might be some special cases when a soldier really sees no need to move about 30 minutes, ) there must be any problem which the actual code can't solve. Regardless which other code will be implemented in future.

I can attach a savegame with this bug - sorry, i don't know which replay this game is :P

I'll attach this savegame here.

Sorry, i'm not sure, at which revision this savegame was made, i think build15...