I've noticed this bug at another map, too.
Consider following solution:
Just implement a 'failback' strategy which automatically removes unmoving soldiers after some time (I've noticed such behaviour in BlueByte's Settlers II).
I've noticed this bug at another map, too.
Consider following solution:
Just implement a 'failback' strategy which automatically removes unmoving soldiers after some time (I've noticed such behaviour in BlueByte's Settlers II).