Heal soldiers in warehouses and training sites
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
Currently, soldiers are only healed in military sites. I personally find that rather implausible, and it can be particularly frustrating when one of your soldiers leaves the border to return to a warehouse, perhaps after you have defeated one of your enemies entirely. The same soldier may arrive half an hour later to a military site in a completely different place to replenish a site that is currently being attacked by your enemy, and not having been healed, that soldier doesn't stand much of a chance.
Since one cannot control directly where each individual soldier goes, I suggest to fix this by having warehouses (and training sites, though that's less important) heal soldiers slowly (perhaps at the healing rate of a medium military site).
Related branches
- SirVer: Approve
-
Diff: 183 lines (+26/-3)13 files modifiedsrc/logic/warehouse.cc (+10/-2)
src/logic/warehouse.h (+4/-0)
tribes/atlanteans/headquarters/conf (+1/-0)
tribes/atlanteans/port/conf (+1/-0)
tribes/atlanteans/warehouse/conf (+1/-0)
tribes/barbarians/headquarters/conf (+1/-0)
tribes/barbarians/headquarters_interim/conf (+1/-0)
tribes/barbarians/port/conf (+1/-0)
tribes/barbarians/warehouse/conf (+1/-0)
tribes/empire/headquarters/conf (+1/-0)
tribes/empire/headquarters_shipwreck/conf (+2/-1)
tribes/empire/port/conf (+1/-0)
tribes/empire/warehouse/conf (+1/-0)
tags: | added: heal military soldiers |
Changed in widelands: | |
importance: | Undecided → Wishlist |
milestone: | none → build16-rc1 |
status: | New → Confirmed |
Yes, it's strange to see soldier coming out of warhouses only half alive.
I must try to verify this, but it think they come out of the training sites
with their maximal hitpoints limit improved, but not their current ones.