The font/text rendering still needs to be reworked for opengl. I "fixed" this by disabling parts of the code. So it's the right time to put up some ideas how to do the text(/font) rendering.
The font/text rendering still needs to be reworked for opengl. I "fixed" this by disabling parts of the code. So it's the right time to put up some ideas how to do the text(/font) rendering.