Yes, I tested with two computers on a extremely shaky wlan, but it was tribes together.
I double checked the collectors lua script and it does not alter the game state at all. Nor does it sleep (reschedule a message in the game queue) when sending out the messages, so it literally can't cause desyncs as it does not do anything.... strange, strange. Does the report function schedule a cmdqueue item? If so, those two would obviously be different.
Yes, I tested with two computers on a extremely shaky wlan, but it was tribes together.
I double checked the collectors lua script and it does not alter the game state at all. Nor does it sleep (reschedule a message in the game queue) when sending out the messages, so it literally can't cause desyncs as it does not do anything.... strange, strange. Does the report function schedule a cmdqueue item? If so, those two would obviously be different.
We have to watch this closely if it resurfaces.