Yes. This looks like a "user error". I find that if I place (or re-place)
a scout's hut close to a frontier it does work for me (Windows & linux).
Urban sprawl looks like the culprit. Guess I'll have to learn to keep
moving my scouts to the "suburbs" to get them to work. :)
I'm now convinced this bug report of mine is not valid.
On Tue, May 11, 2010 at 3:07 PM, Timowi <email address hidden> wrote:
> For me scouts still work. I have only problems if I have them near
> military buildings with high vision. A scout needs a black node
> relatively near.
>
> --
> Scout program does not run
> https://bugs.launchpad.net/bugs/573863
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in Widelands: Confirmed
>
> Bug description:
> Since trunk rev5287 at least, the scouts for all of the tribes do not
> consume wares nor leave their houses until house is demolished.
>
> To unsubscribe from this bug, go to:
> https://bugs.launchpad.net/widelands/+bug/573863/+subscribe
>
Yes. This looks like a "user error". I find that if I place (or re-place)
a scout's hut close to a frontier it does work for me (Windows & linux).
Urban sprawl looks like the culprit. Guess I'll have to learn to keep
moving my scouts to the "suburbs" to get them to work. :)
I'm now convinced this bug report of mine is not valid.
On Tue, May 11, 2010 at 3:07 PM, Timowi <email address hidden> wrote:
> For me scouts still work. I have only problems if I have them near /bugs.launchpad .net/bugs/ 573863 /bugs.launchpad .net/widelands/ +bug/573863/ +subscribe
> military buildings with high vision. A scout needs a black node
> relatively near.
>
> --
> Scout program does not run
> https:/
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in Widelands: Confirmed
>
> Bug description:
> Since trunk rev5287 at least, the scouts for all of the tribes do not
> consume wares nor leave their houses until house is demolished.
>
> To unsubscribe from this bug, go to:
> https:/
>