Comment 3 for bug 573863

Revision history for this message
Chuck Wilder (chuckw20) wrote : Re: [Bug 573863] Re: Scout program does not run

Yes. This looks like a "user error". I find that if I place (or re-place)
a scout's hut close to a frontier it does work for me (Windows & linux).

Urban sprawl looks like the culprit. Guess I'll have to learn to keep
moving my scouts to the "suburbs" to get them to work. :)

I'm now convinced this bug report of mine is not valid.

On Tue, May 11, 2010 at 3:07 PM, Timowi <email address hidden> wrote:

> For me scouts still work. I have only problems if I have them near
> military buildings with high vision. A scout needs a black node
> relatively near.
>
> --
> Scout program does not run
> https://bugs.launchpad.net/bugs/573863
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in Widelands: Confirmed
>
> Bug description:
> Since trunk rev5287 at least, the scouts for all of the tribes do not
> consume wares nor leave their houses until house is demolished.
>
> To unsubscribe from this bug, go to:
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