unfortunally not - without that part it does not crash, BUT it will run forever - actually the code in the repository is quite hacky and it's some kind of a wonder, that it works at all (see Nicolais Comments in bug #583985 )
the ++state.ivar1; tells the act engine, that the next step is reached, so this is a must. However I am not sure, whether it belongs on that point . perhaps it should be highered shortly before pop_task(game) in scout update. ???
unfortunally not - without that part it does not crash, BUT it will run forever - actually the code in the repository is quite hacky and it's some kind of a wonder, that it works at all (see Nicolais Comments in bug #583985 )
the ++state.ivar1; tells the act engine, that the next step is reached, so this is a must. However I am not sure, whether it belongs on that point . perhaps it should be highered shortly before pop_task(game) in scout update. ???