Comment 7 for bug 536548

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Nizamov Shawkat (nizamov-shawkat) wrote :

I do not understand how the number of soldiers could be reduced? Most probably, you mean that, if there is no axes in the warehouse, then no new soldiers will be created. Well, I did not thought about it. This is probably valid relation in game engine, but from the point of view of unaware player it is more like a cheating (no offense here). I could not imagine the relation between axes number at warehouse and how soldiers gets upgraded and allocated. It is in no way obvious or expected, besides, it lefts no reserve for quick expansion . Well, maybe, this is also possible and you know the way :)

So, the controls should be definitely made more obvious and allow well predictable outcome. On the other side, I agree, that it should not make the control "just a two clicks" easy.

That's why, I suggest to begin with attributing states for military buildings. Initially they should serve only for allocation of soldiers, like in economics, but stricter - no soldier goes to lower level building, when there are vacancies in more higher. Later we can decide what additional meaning could this controls have.