At the moment I have very little time for Widelands testing, so I just started Widelands two or three times to build up some buildings and take screenshots for the Website - and in every game there was at least one building (in the first there were three) with this problem. As I have never faced this problem before, I guess this is a recent regression. Maybe through the new "max ware filler" feature in building windows?
Anyway personally I see this as blocker for Build17, as it happens much too often and makes the economy unreliable - the bigger the econo,y gets, the harder will it be to find such problems...
Anyway at the moment I don't have the time to dig deeper into this bug, so anyone brave enough to tackle this? If yes, I vote for milestone->build17-rc1 and severity->critical
OKAY...
At the moment I have very little time for Widelands testing, so I just started Widelands two or three times to build up some buildings and take screenshots for the Website - and in every game there was at least one building (in the first there were three) with this problem. As I have never faced this problem before, I guess this is a recent regression. Maybe through the new "max ware filler" feature in building windows?
Anyway personally I see this as blocker for Build17, as it happens much too often and makes the economy unreliable - the bigger the econo,y gets, the harder will it be to find such problems...
Anyway at the moment I don't have the time to dig deeper into this bug, so anyone brave enough to tackle this? If yes, I vote for milestone- >build17- rc1 and severity->critical