Comment 3 for bug 536308

Raul Ferriz (raul.ferriz) wrote :

By now there is not a winning condition. So there is not a way to decide when a player has win the game.
At forums, or mailing list, developers have suggested that would be great to begin defintion for winning conditions. Now the correct way to create a blueprint (I will create a very basic one shortly) with basic winning conditions.

We do not consider this a bug, because Widelands is not a fighting game, so destroying opponents should not be the final objective for the game.

Please, contribute on blueprint or reopen this if you really consider this a bug.