Comment 4 for bug 536177

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Nasenbaer (nasenbaer) wrote :

well I think we should create a new worker "sawyer" and use that one in the sawmill.
However as far as I understood the discussion on the mailinglist, the idea is, to *not* break any none scenario games - so there should be a hardcoded switch in the savegame loading code that replaces the string "toolsmith" for empire sawmills with "sawyer".

Any arguments against this?