Upon request Michael Pyne has improved png2mng.pl so that it can easily be used for converting Widelands animations to MNG. He added command line options for:
* Framerate
* Number of digits in frame number part of filename (such as "flag_??.png" versus "flag_????????.png")
* First frame number (such as "flag_00.png" versus "flag_01.png").
The improved version of the script and information about the change can be reached from [http://websvn.kde.org/trunk/KDE/kdesdk/scripts/png2mng.pl]. Many thanks to Michael Pyne for this.
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Upon request Michael Pyne has improved png2mng.pl so that it can easily be used for converting Widelands animations to MNG. He added command line options for: ??????? .png") websvn. kde.org/ trunk/KDE/ kdesdk/ scripts/ png2mng. pl]. Many thanks to Michael Pyne for this.
* Framerate
* Number of digits in frame number part of filename (such as "flag_??.png" versus "flag_?
* First frame number (such as "flag_00.png" versus "flag_01.png").
The improved version of the script and information about the change can be reached from [http://
I have opened a tracker item for integrating SDL_mng into SDL_image and got a positive response from Dennis Payne, see [http:// bugzilla. libsdl. org/show_ bug.cgi? id=401].