I recalled that the first time I crashed the program I was zoomed in and hit reset. I made a smaller map and tried to crash it again like that. Sure enough...
This is Widelands Version bzr9006[widelands] (Debug)
...
TrainingSite::drop_stalled_soldiers: Kicking somebody out.
Fatal exception: std::bad_alloc
FATAL ERROR - game crashed. Attempting emergency save.
Game: Writing Preload Data ...
Thread 1 "widelands" received signal SIGSEGV, Segmentation fault.
So I'm wondering if there are two issues, the zoomed out crash/stall and the original zoomed in reset. I'll try and get it in the editor so I can get a usefull bt.
I recalled that the first time I crashed the program I was zoomed in and hit reset. I made a smaller map and tried to crash it again like that. Sure enough...
This is Widelands Version bzr9006[widelands] (Debug) :drop_stalled_ soldiers: Kicking somebody out.
...
TrainingSite:
Fatal exception: std::bad_alloc
FATAL ERROR - game crashed. Attempting emergency save.
Game: Writing Preload Data ...
Thread 1 "widelands" received signal SIGSEGV, Segmentation fault.
So I'm wondering if there are two issues, the zoomed out crash/stall and the original zoomed in reset. I'll try and get it in the editor so I can get a usefull bt.