Comment 8 for bug 1816018

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Toni Förster (stonerl) wrote :

It is what I suspected. This bug can be easily reproduced.

Here is how I did it:

- Open 2 Clients
- Host a multiplayer game.
- Build a building on either the client or host
- Have a road with at least one flag between the
  Headquarter and the construction site.
- the moment the ware is dropped at the flag and
  the second carrier hasn't started, kill the client
- start the client again
- on the host load the emergency save
- when the game is started the ware that was dropped
  will be ignored by the carrier.