Comment 29 for bug 1811583

Revision history for this message
kaputtnik (franku) wrote :

Thanks for verifying, Toni :-)

Not sure if this solution is just a workaround though. Notabilis, what do you think?

I have checked which functions rely also to wait_for_roadbuilding() and _await_animation():

  - _await_animation() is only used in ui.lua
  - wait_for_roadbuilding() is used in some campaigns, messages.lua and ui.lua

We should add a comment to ui.lua not to use the functions in mutliplayer games and winconditions.
The same goes for all messages related functions in messages.lua, imho.

But i am mostly lost in the widelands lua api :-D , see also bug 1745359.