Comment 11 for bug 1811583

Revision history for this message
kaputtnik (franku) wrote :

Played with Hasi50 the same configuration, but with the linked branch and had a desync close to the end of the game: the second status message was shown and then the desync happen. Last console messages:

[Client]: sending timestamp: 4617654
[Client]: sending timestamp: 4618452
[Client]: sending timestamp: 4619279
[Client]: send playercommand at time 4620100
[Client]: sending timestamp: 4620519
[Client] received NETCMD_INFO_DESYNC. Trying to salvage some information for debugging.
[Client] speed: 0.000
[Client]: disconnect(CLIENT_DESYNCED, )
[NetRelayConnection] Closing network socket connected to 2a01:238:4326:5100:b5ce:5c0b:f1f4:2e40:7397.
FATAL ERROR - game crashed. Attempting emergency save.