Comment 9 for bug 1801722

Revision history for this message
hessenfarmer (stephan-lutz) wrote :

Thanks for the explanation.
Some quick thoughts:
1. aggressiveness - current AI is already much more "triggerhappy" than the old(b19) one. In my opinion your design goal is exactly what we should aim for the normal AI, as it is easier to relive this for easy AI.
2. What about giving your scenario players the necessary buildings (as described in your scenario basic economy tables) by player command at start up. (placing the constructionsites probably) and afterwards declare basic economy reached by lua command. After that the AI will build according the normal neededness. Not needed buildings could forbidden for this player.
3. cheating could be done by scripting at regular intervals.
4. Last point I don't really understand. But again we should aim for the normal AI handling this situation better.

Anyhow I am only mentioning this to possibly help you avoiding a lot of work. But feel free to continue I am very interested in your developments and would offer myself for testing. Your scenarios have been a lot of fun so far.