Comment 2 for bug 1801722

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Benedikt Straub (nordfriese) wrote :

The features I´m missing most are:
· Attacking an enemy militarysite
· Dismantling a building
· Changing InputQueue capacities and priorities
· Changing SoldierControl capacity
· Sending individual soldiers away
· Kicking out a worker from a building
· Militarysite prefers heroes/rookies
And might be nice in the future
· Sending a geologist to a flag

The reason why I´d like this is that the AI absolutely has to meet certain expectations in fri03 and it´s not behaving at all as I want it to, so I´m thinking of using an empty AI and implementing my own micro-AI tailored especially for that scenario as a lua coroutine…