mixed locales after loading savegame
Bug #1800565 reported by
Toni Förster
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Low
|
Unassigned |
Bug Description
The setup is as follows:
Client 1: local set to german
Client 2: local set to english
Client 1 saves the game and both Clients exit to the Menu.
Client 1 hosts a new game loaded from the aforementioned save file.
Client 2 receives the savefile from Client 1 and the game starts.
All messages in the Inbox/Archive are in German instead of English on Client 2. Also the status messages for building (like, produced coal) are in German) until they get updated.
See the attached screenshot.
description: | updated |
summary: |
- mixed locals after loading savegame + mixed locales after loading savegame |
To post a comment you must log in.
As I understand it, the problem is that strings that are stored in savegames are saved localized.
Easier way to reproduce: Start a savegame, save it, change the language, load it, and the strings are messed up. Especially in scenarios (story messages and objectives are always in the language in which the game was first started).