We only break savegame compatibility when we absolutely have to, and we have never, ever broken map compatibility. Map compatibility has always been a feature, and we might have a rebellion on our hands if we remove it.
For scenario testing, I often hack the variables in the scenario, e.g. set water rising to true in the Atlantean scenario.
We only break savegame compatibility when we absolutely have to, and we have never, ever broken map compatibility. Map compatibility has always been a feature, and we might have a rebellion on our hands if we remove it.
For scenario testing, I often hack the variables in the scenario, e.g. set water rising to true in the Atlantean scenario.