Comment 6 for bug 1767187

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hessenfarmer (stephan-lutz) wrote :

Preciousness has a big effect on AI as you noticed. Besides training it is one of the biggest levers we have to influence the AI for every tribe. From my perspective the basic ratio of wares needed of a tribe should be reflected in this values. So we have a valid starting point for generating "individdual characters" by the magic numbers, which will not let out of consideration the mechanics of their tribe. Currently these values are only set manually according to what the designers of the tribe "felt" it would be a ggod value. At least that is what I am guessing from having a look into the values. I played with them while making AI handling frisians better and it had great effects. Advantage of setting these values correctly is that AI training values will have mor ethe less the same effect on every tribe. if there is no solid base the traininf would bias the AI values with the weaknesses of the tribes preciousness definitions. this will lead to the values don't fit for a different tribe.
So why am I writing all this stuff? I simply don't know how much range of preciousness values do we need to implement correct ratios. But it is not improbable that we might need more than 50.