Comment 5 for bug 1767187

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TiborB (tiborb95) wrote :

Relevant code is here:

int WareDescr::preciousness(const std::string& tribename) const {
        if (preciousnesses_.count(tribename) > 0) {
                return preciousnesses_.at(tribename);
        }
        return kInvalidWare;
}

So you say here in this point the game should trow exemption with detailed description which ware and tribe was culprit?