Comment 15 for bug 1760502

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hessenfarmer (stephan-lutz) wrote :

Hi,

did a retest last night. As long as the AI is stuck on the small starting island it tries to build fishermens huts. Unfortunately I don't have any printf messages in my windows log (stdout.txt) only the log("Building a fisher on a x b") messages appear constantly. So I don't have any glue how many fish the Ai is identifying and where this fish is located.
So if you please could send me a Linux log where all the messages appear or perhaps you could change the relevant debug messages from printf to log so I can catch them.

So from what I saw there are a couple of things influencing the fishers mostly they can't reach fish due to immovable like trees or fields, roads could block them as well however after 20 hours gametime they should have caught all of them therefore I really could use the logs to dig to the ground of this issue. Most probably the issue won't appear anymore if the second fix is working which I will try tonight. Yesterday I had one run where the red player left the island by accident and immediately stopped to build fishers on the starting island after having more suitable places for them