* Can we defer executing build_texture_atlas.cc until _after_ the splash screen?
No, unless we want to drop all graphics in it.
* Can I drop that code (for debuggign) completely?
Not easily - will probably need some recoding in g_gr->images(), because it's completely built on top of the texture atlas.
* Do you you plan to put the images directly into the Image cache?
I do not understand this question.
* Can we defer executing build_texture_ atlas.cc until _after_ the splash screen?
No, unless we want to drop all graphics in it.
* Can I drop that code (for debuggign) completely?
Not easily - will probably need some recoding in g_gr->images(), because it's completely built on top of the texture atlas.
* Do you you plan to put the images directly into the Image cache?
I do not understand this question.