I suspect that the culprit is representative_images_ in animation.h - it always had a unique_ptr, but since we now add playercolor images directly to the image cache, we have 2 unique_ptrs.
I suspect that the culprit is representative_ images_ in animation.h - it always had a unique_ptr, but since we now add playercolor images directly to the image cache, we have 2 unique_ptrs.