Comment 10 for bug 1689087

Revision history for this message
Notabilis (notabilis27) wrote :

Thanks for the numbers SirVer. So we will just try it and see where it goes.

> I also like that the proxy gives us a chance of saving and analyzing replays for crashes and strategies.
I am a bit worried about this comment. Do you intend to save all games which go over the relay?

LAN and internet games are more or less the same codewise. The GameClient class receives the host it should connect to on construction. Whether that is an internet host or a LAN host does not matter. Depending on what the user does in the main menu we are previously either connecting to the metaserver or listening on the local network. Both sources can provide the network address to connect to for gaming.
Hosting a game is done by the GameHost class. If we started it over the internet lobby we announce it on the metaserver, otherwise its a LAN only game.
So no, LAN games don't and won't need an active internet connection.