Comment 11 for bug 1658533

Revision history for this message
SirVer (sirver) wrote :

Reading through the thread one player mention frustration with the movement for the messages and jumping from building to building and wants the animations removed there. Together with your proposal the animations will be completely purged from the game.

The arguments put forward are:

> They cost you too much time if you are attacked on several fronts - you can loose military buildings because of those animations

I think this holds no water. The animations are 1 second at most, nothing in Widelands happens this fast.

> or if you are checking all buildings of a certain type, which should be fast...

Here I actually think the animations add the most benefit by giving you context where you are scrolling.

> And as someone who doesn't care a lot about graphics, I think that the animations don't have a big benefit

this is imho missing the point, the animations are meant to help, not look pretty.

I think they benefit new players to not get easily lost in their economy. I added them because it made it easier for me to know where messages take me relative to my current position.

I am unhappy about removing them with the current feedback which I have trouble following - I think they are handy for novice players, casual players and for scenarios.

Gun, this is your call: rip the feature out completely now? Or maybe this is worth one of the rare "Advanced options", with defaulting to animations on and waiting for one release on more feedback?