Comment 18 for bug 1649958

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toptopple (7010622-q-deactivatedaccount) wrote : Re: Work on Toggle-Editor-Views

There are a few more things to discuss about behaviour of the new toggle functions.
Results so far:
- we have a short-key assignment for the functions
- we have all-time visible buttons to trigger the toggles

1. How is toggle status indicated in the display?
2. How is button display organised?

Ad 1: Toggle status has to be indicated firmly. This could be some semi-transparent icon in a corner of the display (separate indication), alternatively we can be contended with the button appearance. (I will ignore any opinions that the world itself is 'nuff indication of the status, it isn't!)

Ad 2: Currently (with the "space" function) we have the PRESSED button for function "showing" and the RELEASED button for function "hiding". This corresponds to the running game behaviour. This would mean for the new functions that PRESSED button is the regular and default appearance and stands for showing resources and immovables and RELEASED button stands for hiding resources and immovables. Is that how we want it?