Comment 13 for bug 1643284

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TiborB (tiborb95) wrote : Re: ships of a fleet can have the same name

Well, I inserted few printfs into code and I see that when loading the game, both codes are running - fully populating by names from lua file and then adding actual remaining names from savegame.

Maybe simple remaining_shipnames_.clear() on savegame load would do the trick. According to the printf, loading the savegame takes place after player initialization. But I am bit surprised, I thought the savegame logic is better designed.