2016-10-29 10:12:34 |
toptopple |
bug |
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added bug |
2016-10-29 10:17:29 |
toptopple |
branch linked |
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lp:~7010622-q/widelands/topple-trainingsites-1 |
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2016-10-29 10:27:45 |
toptopple |
attachment added |
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samples for Empire + Atlanteans https://bugs.launchpad.net/widelands/+bug/1637713/+attachment/4769313/+files/training-samples-1.zip |
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2016-11-26 06:11:51 |
toptopple |
description |
This is a kind of a "creative bug". Along with my previous enhancements of the production sites' time management, I had a look into training sites as well and came out with improved settings. I created a branch "topple-trainingsites-1" for the modifications.
Description: My impression has long been that training sites, mostly ATT-camps, suffer from irrational delays due to resource shortage, which is regular, just like some production sites did. In particular the Barbarians are in disadvantage of this, maybe because they have a longer weapon list ;) and they take ages to reach full training status. With the modifications things run more elegantly.
!! --> There is, however, another "bug" rendered in consequence of this. All races perform the "wandering members" phenomenon in at least one of their training sites. Perhaps Gun can have a look into this and whether this swapping of members can be organised in a more harmonious way! I will attach some save-games to this bug showing cases.
Otherwise open for comments! |
This is a kind of a "creative bug". Along with my previous enhancements of the production sites' time management, I had a look into training sites as well and came out with improved settings. I created a branch "topple-trainingsites-1" for the modifications.
Description: My impression has long been that training sites, mostly ATT-camps, suffer from irrational delays due to resource shortage, which is regular, just like some production sites did. In particular the Barbarians are in disadvantage of this, maybe because they have a longer weapon list ;) and they take ages to reach full training status. With the modifications things run more elegantly.
!! --> There is, however, another "bug" rendered in consequence of this. All races perform the "wandering members" phenomenon in at least one of their training sites. Perhaps Gun can have a look into this and whether this swapping of members can be organised in a more harmonious way! I will attach some save-games to this bug showing cases.
Otherwise open for comments!
Related bugs #1247562 #1628424. |
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2016-11-26 06:12:16 |
toptopple |
description |
This is a kind of a "creative bug". Along with my previous enhancements of the production sites' time management, I had a look into training sites as well and came out with improved settings. I created a branch "topple-trainingsites-1" for the modifications.
Description: My impression has long been that training sites, mostly ATT-camps, suffer from irrational delays due to resource shortage, which is regular, just like some production sites did. In particular the Barbarians are in disadvantage of this, maybe because they have a longer weapon list ;) and they take ages to reach full training status. With the modifications things run more elegantly.
!! --> There is, however, another "bug" rendered in consequence of this. All races perform the "wandering members" phenomenon in at least one of their training sites. Perhaps Gun can have a look into this and whether this swapping of members can be organised in a more harmonious way! I will attach some save-games to this bug showing cases.
Otherwise open for comments!
Related bugs #1247562 #1628424. |
This is a kind of a "creative bug". Along with my previous enhancements of the production sites' time management, I had a look into training sites as well and came out with improved settings. I created a branch "topple-trainingsites-1" for the modifications.
Description: My impression has long been that training sites, mostly ATT-camps, suffer from irrational delays due to resource shortage, which is regular, just like some production sites did. In particular the Barbarians are in disadvantage of this, maybe because they have a longer weapon list ;) and they take ages to reach full training status. With the modifications things run more elegantly.
!! --> There is, however, another "bug" rendered in consequence of this. All races perform the "wandering members" phenomenon in at least one of their training sites. Perhaps Gun can have a look into this and whether this swapping of members can be organised in a more harmonious way! I will attach some save-games to this bug showing cases.
Otherwise open for comments!
Related bug #1247562, bug #1628424. |
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2016-11-26 06:12:47 |
toptopple |
widelands: importance |
Undecided |
High |
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2016-11-26 08:13:56 |
GunChleoc |
tags |
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economy |
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2019-09-16 17:47:15 |
GunChleoc |
bug watch added |
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https://github.com/widelands/widelands/issues/508 |
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2019-09-16 17:47:21 |
GunChleoc |
widelands: status |
New |
Won't Fix |
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