Activity log for bug #1637713

Date Who What changed Old value New value Message
2016-10-29 10:12:34 toptopple bug added bug
2016-10-29 10:17:29 toptopple branch linked lp:~7010622-q/widelands/topple-trainingsites-1
2016-10-29 10:27:45 toptopple attachment added samples for Empire + Atlanteans https://bugs.launchpad.net/widelands/+bug/1637713/+attachment/4769313/+files/training-samples-1.zip
2016-11-26 06:11:51 toptopple description This is a kind of a "creative bug". Along with my previous enhancements of the production sites' time management, I had a look into training sites as well and came out with improved settings. I created a branch "topple-trainingsites-1" for the modifications. Description: My impression has long been that training sites, mostly ATT-camps, suffer from irrational delays due to resource shortage, which is regular, just like some production sites did. In particular the Barbarians are in disadvantage of this, maybe because they have a longer weapon list ;) and they take ages to reach full training status. With the modifications things run more elegantly. !! --> There is, however, another "bug" rendered in consequence of this. All races perform the "wandering members" phenomenon in at least one of their training sites. Perhaps Gun can have a look into this and whether this swapping of members can be organised in a more harmonious way! I will attach some save-games to this bug showing cases. Otherwise open for comments! This is a kind of a "creative bug". Along with my previous enhancements of the production sites' time management, I had a look into training sites as well and came out with improved settings. I created a branch "topple-trainingsites-1" for the modifications. Description: My impression has long been that training sites, mostly ATT-camps, suffer from irrational delays due to resource shortage, which is regular, just like some production sites did. In particular the Barbarians are in disadvantage of this, maybe because they have a longer weapon list ;) and they take ages to reach full training status. With the modifications things run more elegantly. !! --> There is, however, another "bug" rendered in consequence of this. All races perform the "wandering members" phenomenon in at least one of their training sites. Perhaps Gun can have a look into this and whether this swapping of members can be organised in a more harmonious way! I will attach some save-games to this bug showing cases. Otherwise open for comments! Related bugs #1247562 #1628424.
2016-11-26 06:12:16 toptopple description This is a kind of a "creative bug". Along with my previous enhancements of the production sites' time management, I had a look into training sites as well and came out with improved settings. I created a branch "topple-trainingsites-1" for the modifications. Description: My impression has long been that training sites, mostly ATT-camps, suffer from irrational delays due to resource shortage, which is regular, just like some production sites did. In particular the Barbarians are in disadvantage of this, maybe because they have a longer weapon list ;) and they take ages to reach full training status. With the modifications things run more elegantly. !! --> There is, however, another "bug" rendered in consequence of this. All races perform the "wandering members" phenomenon in at least one of their training sites. Perhaps Gun can have a look into this and whether this swapping of members can be organised in a more harmonious way! I will attach some save-games to this bug showing cases. Otherwise open for comments! Related bugs #1247562 #1628424. This is a kind of a "creative bug". Along with my previous enhancements of the production sites' time management, I had a look into training sites as well and came out with improved settings. I created a branch "topple-trainingsites-1" for the modifications. Description: My impression has long been that training sites, mostly ATT-camps, suffer from irrational delays due to resource shortage, which is regular, just like some production sites did. In particular the Barbarians are in disadvantage of this, maybe because they have a longer weapon list ;) and they take ages to reach full training status. With the modifications things run more elegantly. !! --> There is, however, another "bug" rendered in consequence of this. All races perform the "wandering members" phenomenon in at least one of their training sites. Perhaps Gun can have a look into this and whether this swapping of members can be organised in a more harmonious way! I will attach some save-games to this bug showing cases. Otherwise open for comments! Related bug #1247562, bug #1628424.
2016-11-26 06:12:47 toptopple widelands: importance Undecided High
2016-11-26 08:13:56 GunChleoc tags economy
2019-09-16 17:47:15 GunChleoc bug watch added https://github.com/widelands/widelands/issues/508
2019-09-16 17:47:21 GunChleoc widelands: status New Won't Fix