trainingsites need efficiency improvement

Bug #1637713 reported by toptopple on 2016-10-29
4
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Won't Fix
High
Unassigned

Bug Description

This is a kind of a "creative bug". Along with my previous enhancements of the production sites' time management, I had a look into training sites as well and came out with improved settings. I created a branch "topple-trainingsites-1" for the modifications.

Description: My impression has long been that training sites, mostly ATT-camps, suffer from irrational delays due to resource shortage, which is regular, just like some production sites did. In particular the Barbarians are in disadvantage of this, maybe because they have a longer weapon list ;) and they take ages to reach full training status. With the modifications things run more elegantly.

!! --> There is, however, another "bug" rendered in consequence of this. All races perform the "wandering members" phenomenon in at least one of their training sites. Perhaps Gun can have a look into this and whether this swapping of members can be organised in a more harmonious way! I will attach some save-games to this bug showing cases.

Otherwise open for comments!
Related bug #1247562, bug #1628424.

Added production sites "wandering" samples for Empire and Atlanteans. Same can be observed in Barbarians Arena.

description: updated
description: updated
Changed in widelands:
importance: Undecided → High
GunChleoc (gunchleoc) on 2016-11-26
tags: added: economy
GunChleoc (gunchleoc) wrote :
Changed in widelands:
status: New → Won't Fix
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