Comment 4 for bug 1634736

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toptopple (7010622-q-deactivatedaccount) wrote : Re: Game freeze when "continue playing" at victory

It is as you surmised! Conclusion is that game speed should continue as it was before entering the stall-state. I would have rather seen the "Pause" function relevant here than the "Game Speed" scalar. If you use the Pause function, you don't need to manipulate game speed.

Game Speed 0 and Pause are not equivalent because Pause pauses and re-activates any game speed (or at least I assume it does). Also, different keys are used in either case. If Game Speed 0 is indicated the same way as Pause (namely by displaying "PAUSE" in the upper right corner of the screen) then the user may be in confusion as to what key to use to resume the game. Notably, we must assume some players only know one of the two functionalities thus believing they are hitting into a bug when encountering the "PAUSE" display which cannot be released. In short, it is preferable to display different indicators for the two functionalities. You could use "Speed 0" e.g. and I surmise people would understand what it means. - This is, if you like, another bug report! :)