Activity log for bug #1619402
Date | Who | What changed | Old value | New value | Message |
---|---|---|---|---|---|
2016-09-01 17:54:38 | Steven De Herdt | bug | added bug | ||
2016-09-02 06:45:05 | GunChleoc | widelands: status | New | Triaged | |
2016-09-02 06:45:08 | GunChleoc | widelands: milestone | build20-rc1 | ||
2016-09-02 06:45:09 | GunChleoc | widelands: importance | Undecided | Low | |
2016-09-02 06:45:13 | GunChleoc | tags | ui | ||
2018-07-12 08:23:46 | GunChleoc | widelands: assignee | GunChleoc (gunchleoc) | ||
2018-07-12 08:23:51 | GunChleoc | widelands: status | Triaged | In Progress | |
2018-07-13 17:28:49 | GunChleoc | description | Minor inconsistency: if an expedition is started or ready at a port with its window open (or rolled up), and its work area was not highlighted, it will become so. (That's a short bug!) | Minor inconsistency: if an expedition is started or ready at a port with its window open (or rolled up), and its work area was not highlighted, it will become so. (That's a short bug!) Redesign discussion: https://wl.widelands.org/forum/topic/4289/ | |
2018-07-14 11:28:35 | GunChleoc | branch linked | lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition | ||
2018-07-14 12:51:18 | ypopezios | summary | Port's work area lights up on expedition event | Work area preview/highlight | |
2018-07-14 12:53:27 | ypopezios | bug | added subscriber ypopezios | ||
2018-08-14 21:07:21 | GunChleoc | widelands: status | In Progress | Fix Committed | |
2018-08-14 21:07:24 | GunChleoc | widelands: assignee | GunChleoc (gunchleoc) | ||
2019-04-22 07:05:49 | GunChleoc | widelands: status | Fix Committed | Fix Released |