Comment 14 for bug 1617576

Revision history for this message
kaputtnik (franku) wrote : Re: Noe messages for Territorial Lord?

No, this is afaik not possible. Somewhere in the savegame the complete code of the wincondition is stored. Check it out:

- rename the original lua file
- save the attached file from #11 to data/scripting/win_conditions
- start a new game with win condition Territorial Lord (you will see the output on console)
- save the game
- replace the new lua file with the old one (So no print statement is available)
- Load your previous saved game and you will see the output come every 30 seconds again

In case of Map Glacier Lake in know now why there is no message: All the snow on the mountains is Winter snow, which is arable and so it counts as land to be conquered. But most of it couldn't be conquered because the height of the fields is such different that on most places a building couldn't be build. The Value of the print output in #11 (7043) is just:

map size (96x80=7680) minus number of fields with water terrain.