The last one ( # fields) should be the overall amount of fields which could be conquered. This value divided by two is the half of the area which has to be conquered to show a message. GunChleoc is this the right statement to get the size of a table in lua (number of all entries, "fields" in this case)?
Attached is the modified lua file. Since a savegame does store also the code of a win condition, using this file works only with new started games. The output for map "Glacier Lake" is f.e. like:
player name, owns fields/from overall fields Spieler 1 , 271 / 7043
player name, owns fields/from overall fields Spieler 2 , 271 / 7043
[...]
I think it counts right: All water and acid terrains are imho not counted.
I have added a print statement to territorial_ lord.lua which should output some related information:
print('player name, owns fields/from overall fields ', p.name, ",", _landsizes[ p.number] , "/", # fields)
The last one ( # fields) should be the overall amount of fields which could be conquered. This value divided by two is the half of the area which has to be conquered to show a message. GunChleoc is this the right statement to get the size of a table in lua (number of all entries, "fields" in this case)?
Attached is the modified lua file. Since a savegame does store also the code of a win condition, using this file works only with new started games. The output for map "Glacier Lake" is f.e. like:
player name, owns fields/from overall fields Spieler 1 , 271 / 7043
player name, owns fields/from overall fields Spieler 2 , 271 / 7043
[...]
The output get updated every 30 seconds.