> I think tying the information to the shipyard rather than to the ship construction site sounds attractive.
I don't think so. From a players perspective the ship construction side is something where 'something happens'. The same as for a buildings construction site. A player clicks on something where 'action is' (the construction site) awaiting information related to the 'action' where he clicks on.
Why should a ship construction site act different from a buildings construction site? For a player they are the same things: Something get build. From a developer point of view this is different, of course.
> I think tying the information to the shipyard rather than to the ship construction site sounds attractive.
I don't think so. From a players perspective the ship construction side is something where 'something happens'. The same as for a buildings construction site. A player clicks on something where 'action is' (the construction site) awaiting information related to the 'action' where he clicks on.
Why should a ship construction site act different from a buildings construction site? For a player they are the same things: Something get build. From a developer point of view this is different, of course.