Comment 26 for bug 1581828

Revision history for this message
Miroslav Remák (miroslavr256) wrote :

#23:
Your hexdump output appears to be little-endian (e.g. cafa 02de should actually be faca de02). I would recommend using vbindiff to get more sensible byte-by-byte comparison with highlighting.

> How do I turn this into useful information so that I can see the player command number?
I've attached a picture explaining some of the "format". Also take a look at https://wl.widelands.org/wiki/DebuggingDesyncs/ if you haven't already. If you are able to reproduce, you can also get more readable text output by defining SYNC_DEBUG in src/game.cc.