When I look at where #13 comes from, the calling function up the chain is Economy::start_request_timer. This function is called in multiple spaces, so maybe adding some log lines there would help? I ran the savegame between my Linux and Windows machine and no desync. Locally on my Linux machine, no desync.
I also tried the hexdump and diff thing, which gives me the following info:
When I look at where #13 comes from, the calling function up the chain is Economy: :start_ request_ timer. This function is called in multiple spaces, so maybe adding some log lines there would help? I ran the savegame between my Linux and Windows machine and no desync. Locally on my Linux machine, no desync.
I also tried the hexdump and diff thing, which gives me the following info:
Last identical line:
10c8230 0000 4700 2003 0000 2300 2003 0000 3000
Decimal:
17596976 0 18176 8195 0 8960 8195 0 12288
First line with differences:
Hex:
Host: 10c8240 2003 0000 0d01 204e 0000 2b00 098a 0000
Client: 10c8240 2003 0000 0d01 204e 0000 cafa 02de 0000
Decimal:
Host: 17596992 8195 0 3329 8270 0 11008 2442 0
Client: 17596992 8195 0 3329 8270 0 51962 734 0
How do I turn this into useful information so that I can see the player command number?
And here are the commands I used, I think we should have an idiot's guide in the wiki - I definitely need one
hexdump 2016-05- 14T18.00. 15_nethost. wrpl.wss > server.txt 14T17.00. 16_netclient_ 1.wrpl. wss > client.txt
hexdump 2016-05-
diff client.txt server.txt -y --suppress- common- lines | less