Comment 18 for bug 1581828

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SirVer (sirver) wrote :

> Who can read those sysnc logs and tell us whats wrong here?

Everybody can read them, but telling what's wrong is not too easy: The wss files are just the gamecommands that are send over the wire in binary format + some extra sentinel data that is run in heartbeat like places (for example the commandqueue). They should be completely identical for each player participating in a game. Diff'ing a hexdump of two wss files shows where they start to differ - looking through src/logic/queue_cmd_ids.h gives the information which packet was the culprit.

Having a 100% surefire way of reproducing a desync quickly locally would help debug this.