Comment 26 for bug 1535115

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ypopezios (ypopezios) wrote :

Concerning the threshold in the warehouse, I would instead prefer a maximum capacity (e.g. 99) for all players (and trigger a message when reached). If people want bigger stockpiles, they have to build more warehouses (or maybe upgrade the existing ones). This is good to have, but it doesn't cover all cases.

Concerning my proposal, yes, it would cause a ripple effect backwards, halting the excessive transportation of the ware that has the potential to choke the transportation system. In other words, blocking the problematic ware (or forcing it to choose a different route) so as the transportation system won't get blocked. Isn't this the goal?

Suppose that you are a carrier working in a road. How would you handle a similar situation? Stop working? Waiting orders from the HQ? I would try to do the best of the situation, given the limited information in my knowledge. That would be to serve the wares which leave my flags and not serve those which spam my flags.