I am pretty sure that the problem are the repeating calls to start_task_movepath. I created a patch which requires attacking soldiers to find an unblocked path to do so. If they do not find one, they retreat.
I posted the patch on Bug #1395238:
https://bugs.launchpad.net/widelands/+bug/1395238/comments/6
I am pretty sure that the problem are the repeating calls to start_task_ movepath. I created a patch which requires attacking soldiers to find an unblocked path to do so. If they do not find one, they retreat.
I posted the patch on Bug #1395238:
https:/ /bugs.launchpad .net/widelands/ +bug/1395238/ comments/ 6