Comment 3 for bug 1493221

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Albert Einstein (w-aaaaa) wrote :

From thread:

> 1st problem perspective: Balancing.(...) And a recycling for spideryarn? Mhh...

I think that only metal should be recycled. If you use only iron to build a weapon, only "iron scrap" should go out of the upgrading building. The amount of gold/iron scrap should be less than needed to produce.
Second thing is that we don't need to recycle spideryarn, wood, cloth or anything like this- those materials are possible to get limitless.
My idea of this issue is that we can get some scrap metal (gold or iron) from training facility just to produce more weapons. That will be enough for most situations and maps.

> 2nd problem perspective: Prices. Reusing iron makes it available where map makers may have constrained it for a reason. (...)

Maybe I don't get the point here, but I don't see the problem of reusing iron. If the prices will be (f.e.) scrap ore = 50% of used to build, the map will contain the same amount of ores as before. And it will be balanced as befoere. Only "bigger economies" will gain more ingots.
Another problem can be coal: it can be get from mountains (cheap version), but also it is limitless resource from wood (expensive version). If you decide to make iron/gold from scrap, you should consider cost for that- much more expensive coal.