Game crashes when headquarters is taken over
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Critical
|
TiborB |
Bug Description
Reported on the forum:
https:/
I can reproduce this on Ubuntu:
Reading Player Message Data ... took 6ms
Reading Objective Data ... took 0ms
Reading Scripting Data ... took 5ms
WidelandsMapLo
Game: read_complete took: 369ms
Game: Reading Player Economies Info ... took 0ms
Game: Reading Command Queue Data ... took 3ms
Game: Parsing messages ... took 1ms
Game: Reading Interactive Player Data ... took 0ms
GameLoader::load() took 898ms
Done reloading the game from replay
Replay writer has started
[sync] Reset
ComputerPlayer(2): initializing (2)
widelands: /home/bratzbert
Related branches
- GunChleoc: Approve
-
Diff: 29 lines (+5/-1)1 file modifiedsrc/wui/game_summary.cc (+5/-1)
tags: | added: crash |
Changed in widelands: | |
status: | Confirmed → Triaged |
Changed in widelands: | |
status: | Triaged → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
this is AI problem, and in fact it is fixed in militarysites_ tweaks branch - not merged yet