Comment 1 for bug 1442869

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Hans Joachim Desserud (hjd) wrote :

I agree the building should continue doing whatever is in progress, but not start the next cycle if they are stopped. It should definitely not consume wares without giving anything in return. (Most likely the reason for stopping buildings is to conserve a particular ware and losing it without getting something it produces would be working against the intention.)

I've had some suspicions this might be happening, but never really sat down to investigate what happened to the buildings. If someone look into this, could they please check whether this is a regression from build18 (or earlier).